Word of the Month: Vacillation
Word of the Month: Vacillation — Mike Writing Blog
Enough is enough. I’m committing. I’m putting my foot down and calling it. There’s no way I will be marketable if it takes three weeks for a logo.
I’ve been working on site icons for the main site (mikewriting.com) and the subdomain follow.mikewriting.com for my blog.
Politely Called Slow
Every two weeks I do some volunteer work with the USO. Another volunteer saw me working in Illustrator and asked if I was still working on the logo. My “yeah, I am” response came out like a question. I realized that – no kidding – two weeks have gone by, and I haven’t married myself to a design for something as insignificant as the tiny icon that shows in your web browser’s tab.
There’s probably some understood standard for this kind of work, but two weeks seems way too long. I feel very strongly that that’s too much time especially considering the vacillation is the biggest reason.
I thank Game of Thrones for adding that word to my vocabulary. Or was it the show I’m Dying Up Here? Who knows – they all kind of run together.
Like any matter I consider a problem, I have some ideas on a fix
- Top 3— Narrow down the design to three (or two) finalists. Shake a Magic 8 Ball™, flip a coin, eenie meenie, or whatever it takes but choose (actually, we can probably kill the list with this one).
- Ignore What I Think It Should Look Like— One guaranteed way to delay your work is to compare it to others’. When I stick to what I want, I rarely almost never hardly ever come close to second-guessing.
- There Is No Finish Line— I will never be completely happy with any of my own art. There is no perfect; there is no finish line. If it quality and hits the target(s), call it done, and move on.
- Welcome Feedback But Don’t Seek It— I’ve learned that when you’re creating, people expect you to own the process – to own the work. Observers feel like it’s your thing and that your opinions of it are the most important. In short, you’re expected to own, so own it. Welcome feedback if you share the work. I expect responses to range from “meh” to blown away to indifferent. Nice, neutral, and open-minded. I’ve stopped soliciting feedback, with the exception of pros in a given field, because I discovered that you won’t get genuine feedback by request. I think it makes folks feel burdened kind of like when someone makes a hilarious video but says “Please Like, Share, Subscribe!” at the end as if you wouldn’t already do those things if you enjoyed the video
- Treat Time Like Money— Think of time spent as less money made on something else. Quality over everything, of course, but efficiency is the goal where you’re packing high quality work into every minute on a project. People come back to quality.
Seems like advice that’s general enough to apply to any of my art
Where I am right now is I want all the work. It’s more time to work on my processes and improve. The other part of me doesn’t want to do business without things like a solid delivery dates